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Roleplay
This
section will be expanded further soon, for now this is just
a bit on combat roleplay.
Combat
Role-playing – a guide for newcomers
For
those of you who have never done this before all this
might be a bit overwhelming, this is understandable
but it is actually quite easy once you get into it!
All you have to keep in mind is that while you are
playing your character all the things that happen
to you are 'real' and you need to react to them as
such.
Here
are some of the things you must remember – When you
get into a threatening situation think about your
character would do, don't just automatically pull
out your sword, as this is the easiest way to get
your character killed. If you can talk your way out,
try as this makes for good role-playing! If you have
no choice but to fight then don't forget that you
are not supposed to be holding a piece of latex covered
foam. What you are holding is a metal sword and this
must be role-played.
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One
of the biggest problems with combat is players 'drum
rolling' their blows which means a series of very
small light taps with the sword blade. Never do this
as the art of fighting with a sword means that this
would be very difficult to achieve and you will find
that players and monsters will ignore most of such
hits. By all means make the sword look as though it
is heavy this makes for good role-playing and remember
to pull your blows.
"Pulling
your blows" is the way in which you can look as though
you will hit someone hard whilst at the same time
the actual blow hardly touches the intended victim.
To do this, aim the blow so it will land about 2 or
3 inches away from the location you are aiming for.
As it approaches this location slow the blade, in
this way when the blow lands it will have lost all
it's power and won't hurt at all!
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Another situation that can cause bad role-playing
is moving in armour. This is only a real problem
with some character types and with plate or chain
mail. There are a lot of accepted phys reps for
plate and mail these days, you don't have to go
out and spend a fortune on the real thing! Unfortunately
the phys reps don't phys rep the weight of said
pieces of armour. Chain and plate are incredibly
heavy and simply bounding around in them like you
are wearing nothing isn't possible. It is easy to
forget, especially when you are in a combat situation,
but if you can remember then please do as it will
save a lot of sour grapes and mutters of 'bad role-playing'.
Other
than this enjoy and before you know it these will
become second nature. Have fun!
This
advice was written by Vikki - She plays Twiggy the
queen of the 'Wose.
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Bows
and Arrows - Get my point!
All
missile weapons have one thing in common, when the missile
has left the person firing it no one is controlling it.
It follows then to make sure it's flight will be as safe
as possible.
Two
targets are a no no! Face and genitals. Even though role
play arrows and bolts are constructed with safety in mind
a missile weapon hitting either of these areas can cause
considerable pain. I have, for example, on two occasions
seen an archer let an arrow go too low when an enemy are
close and charging. When it hit the opponent it was going
full belt and literally stopped them in their tracks! Good
role play that rolling around on the ground holding himself
and, between groans, muttering about what he will do to
the ********* who fired the thing!
Retreating
to a safe distance for an archer is a two way thing, safe
for them and safe for the player playing their opponent!
When
you are hit by an arrow, crossbow bolt, whatever do not
just stand there or wander on as though nothing has happened.
Take some knockback, fall down maybe or at least partially
spin around. If you can grab the arrow, do so and hold it
in place so a healer can pole play removing it. Oh! Yes!
Remember it hurts!
This
bit was added by Dave. He would like someone to write it
up better!
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