Weapons (and Sheilds)
Weapons in live role play are not easy to make. As the
hobby has developed, weapon making has become more and more
sophisticated. Once many players made their own 'gaffa'
weapons. These often consisted of a core (often wood or
plastic piping) lots of padding (usually foam rubber) and
the whole lot taped over with gaffa tape. Though most of
these weapons were safe (and some blatently were not!) they
tended to look 'clumpy' and had a limited life. Accidents
with these were mostly caused by the core splitting and
coming throught the padding.
As the dangers became more apparent so weapon design changed
to eliminate or reduce these accidents. Safety regulations
were introduced. Unfortunately most systems have their own
weapon safety rules. These are not the same everywhere.
For example, some systems will not allow mellee weapons
over a certain length saying that the momentum used to swing
a long weapon means that blows cannot be safely struck.
Another factor in the development of live role play weapons
was an influx of new materials - usually plastics of one
kind or another.
The third factor was the striving for realism.
The most common melee weapons these days have a hard core
that will cleanly shatter rather than split. Stuck onto
this, usually in two halves are blocks of a softer plastic
that provides the padding. Once the glues are dry these
blocks are 'carved' into the shape of the blade (or whatever)
and then painted in a liquid latex that provides a colored
covering for the weapon.
There are more advanced techniques using molds and sophisticated
equipment. In my experience such weapons, though more expensive,
last a lot longer. I have a cutlass made this way and it
has not yet needed repair in any way. All of my other weapons
have.
Weapon making then is not just making something that looks
good and can be used to hit other folk with but the weapons
made must be able to safely hit others without harming them
in any way.
Bearing that in mind folks - send in your methods, ideas
and tips! Small tips will be added below and larger method
descriptions will warrent pages of their own.
There are many ways and many things that can be used. If
you think of any then please contact
us and let us know. The more of these ideas we share
the better for everybody.
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